Introduction
Borders. The limits of our empire. The shell of our civilization. It's the crux of what we can do, and a show of our power over the world. Here is a place to discuss and improve aspects of this feature for Civilization IV
Summary
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The ideas
1 - Cities
1.1 - City Radii
"The 21-square blob doesn't cut it. Allow cities' radii to 'meld', allowing for greater freedom in city placement. If two cities have overlapping radii, they should gain extra squares elsewhere. It should be possible to cluster your cities along rivers or fertile coastlines." - Sandman
2 - National
2.1 - General
"A distinction between CULTURAL border and PHYSICAL border. It's not the same thing and while happiness can go down when a city is more attached to another culture, it doesn't mean it can't be countered, nor is the physical border itself dependant on culture." skywalker
"Let borders be affected by the terrain." - Brent
Conclusions
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Respectfully Compiled - Frozzy
With special thanks to:
Borders. The limits of our empire. The shell of our civilization. It's the crux of what we can do, and a show of our power over the world. Here is a place to discuss and improve aspects of this feature for Civilization IV
Summary
FILL IN
The ideas
1 - Cities
1.1 - City Radii
"The 21-square blob doesn't cut it. Allow cities' radii to 'meld', allowing for greater freedom in city placement. If two cities have overlapping radii, they should gain extra squares elsewhere. It should be possible to cluster your cities along rivers or fertile coastlines." - Sandman
2 - National
2.1 - General
"A distinction between CULTURAL border and PHYSICAL border. It's not the same thing and while happiness can go down when a city is more attached to another culture, it doesn't mean it can't be countered, nor is the physical border itself dependant on culture." skywalker
"Let borders be affected by the terrain." - Brent
Conclusions
FILL IN
Respectfully Compiled - Frozzy
With special thanks to:
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